#include "CBullet.h"


CBullet::CBullet(void)
{
	bulletSpeed = 5;
}

CBullet::~CBullet(void)
{

}

void CBullet::OnLoop(){
	X += bulletSpeed * CFPS::FPSControl.GetSpeedFactor();
}

void CBullet::OnAnimate(){
	Anim_Control.OnAnimate();
}

//bool CBullet::OnCollision(CEntity* Entity){
//
//}
